States


Detailed Description


Variables

const long IA2_STATE_ACTIVE = 0x1
 Indicates a window is currently the active window.
const long IA2_STATE_ARMED = 0x2
 Indicates that the object is armed.
const long IA2_STATE_DEFUNCT = 0x4
 Indicates the user interface object corresponding to this object no longer exists.
const long IA2_STATE_EDITABLE = 0x8
 Indicates the user can change the contents of this object.
const long IA2_STATE_HORIZONTAL = 0x10
 Indicates the orientation of this object is horizontal.
const long IA2_STATE_ICONIFIED = 0x20
 Indicates this object is minimized and is represented only by an icon.
const long IA2_STATE_INVALID_ENTRY = 0x40
 Indicates an input validation failure.
const long IA2_STATE_MANAGES_DESCENDANTS = 0x80
 Indicates that this object manages its children.
const long IA2_STATE_MODAL = 0x100
 Indicates that an object is modal.
const long IA2_STATE_MULTI_LINE = 0x200
 Indicates this text object can contain multiple lines of text.
const long IA2_STATE_OPAQUE = 0x400
 Indicates this object paints every pixel within its rectangular region.
const long IA2_STATE_REQUIRED = 0x800
 Indicates that user interaction is required.
const long IA2_STATE_SELECTABLE_TEXT = 0x1000
 Indicates an object which supports text selection.
const long IA2_STATE_SINGLE_LINE = 0x2000
 Indicates that this text object can contain only a single line of text.
const long IA2_STATE_STALE = 0x4000
 Indicates that the accessible object is stale.
const long IA2_STATE_SUPPORTS_AUTOCOMPLETION = 0x8000
 Indicates that the object implements autocompletion.
const long IA2_STATE_TRANSIENT = 0x10000
 Indicates this object is transient.
const long IA2_STATE_VERTICAL = 0x20000
 Indicates the orientation of this object is vertical.


Variable Documentation

Used when children are transient. In this case it is not necessary to add listeners to the children.

The state is added to improve performance in the case of large containers such as tables. When an object manages its children it is not necessary to iterate over all the children and add listeners. The parent object will provide state notifications regarding the state of its children.

Modal objects have the behavior that something must be done with the object before the user can interact with an object in a different window.

An example of when this state is used is when a field in a form must be filled before a form can be processed.

Note: This is different than MSAA STATE_SYSTEM_SELECTABLE.

This state is used when the accessible object no longer accurately represents the state of the object which it is representing such as when an object is transient or when an object has been or is in the process of being destroyed.

This state indicates that that a text control will respond to the input of one ore more characters and cause a sub-item to become selected. The selection may also result in events fired on the parent object.


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